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TimeTopicContent and activity
00:00–00:35Creativity: Science, Engineering, Art and Computing?Creativity as novelty, value and context. Scientific discovery, engineering invention, artistic interpretation and computational construction. Disconnected activity: compare examples and negotiate a collective definition of creativity.
00:35–01:05Computational CreativityCombinational, exploratory and transformational creativity. Generative rules, search spaces, constraints and evaluation functions. Human agency, authorship and the distinction between generating an output and recognising its creative value.
01:05–01:15Break
01:15–02:40Data, Algorithms and Models in Synthetic Creative ProcessesSynthetic data and modelling assumptions. Deterministic and stochastic generation. Hypotheses, confounding and limits of evidence. Requirements, decision rules, boundary tests and fault handling. Energy–coverage trade-offs. Visual mappings, rhythm, colour, absence and expressive intent. Connected activity: use a Python notebook without generative AI to create three products from a shared dataset.
02:40–03:00TakeawaysGroup presentations and comparison of outputs. Discuss how assumptions, constraints and evaluation criteria shape creation. Identify what each product reveals, overlooks or cannot establish.